


Nvidia has this with DLSS 3 and AMD is rumored to have a similar feature in FSR 3:ĭLSS 3 adds a single AI-interpolated frame using motion vectors between real ones to double the FPS where it can. One option they have for rendering is to do frame generation. Wondering how they are going to achieve this. Like the Watch and energy usage, the frame rate on the headset has to be absolutely protected. In a way, the requirements to deploy an app on Apple's headset may be more stringent than the Watch. If the frame rate slows down, it's going to be puke city. There's got to be some kind of guarantee from the OS that it will generate the next frame at some minimum frame rate. I'm more curious about the capabilities of the headset operating system rather than its brand name.
